From - Mon Oct 05 15:41:49 1998 Errors-To:Message-ID: <000301bdf047$505f2980$3ba30018@bleem.fed1.sdca.home.com> Reply-To: "bleem Beta" To: From: "bleem Beta" Subject: bleem Date: Mon, 5 Oct 1998 03:02:50 -0700 Dear Emulation News WebSite: It has come to our attention that the recent news about our PSX emulator may have been interpreted by some as a "hoax" or "fake", especially to those within the emulation community. We're not really sure why exactly someone would even attempt to fool people like this, but perhaps you have some insight and could shed some light on it? To us, it really seems like an awful lot of trouble with no possible reward or benefit to *anyone*... To be quite honest, it really surprised us at first -- we weren't quite sure exactly *why* people didn't believe it. It also caught us a little bit off-guard when we discovered that there was an almost *negative* reaction to the list of features that our software provides. What surprised us most, however, was that this reaction was coming largely from within the programming and emulation community! After reading some previous "interviews" with other emulation authors, especially in the PSX community, we were given the strong impression that, almost universally, the whole emulation community openly welcomed competition because it only served to better the state of emulation and give the end-user a much better piece of software. We would never have imagined people being upset or unhappy with the choice of another emulator (excepting the original hardware manufacturers, of course), but given the close-knit emulation programming community it actually happened! This is really unfortunate, considering how much we all could benefit from better and better software. We do certainly understand it when people who have worked long and hard on their emulators for months, and even years, are concerned that their hard work and efforts take a back-seat to the "newcomer", however temporary. You know what? We wouldn't like it either -- infact, nobody would. In the end, however, it doesn't change the fact that an improvement benefits all of us, *especially* the end-users. There are even those out there who are secretly hoping that bleem fails to run a particular game or isn't quite as compatible as one of the other emulators for certain software. Thinking this way doesn't help the emulation community in the least -- and it certainly doesn't sound like "inviting open competition" to us. Why anyone wouldn't want bleem to be as compatible as possible is simply beyond us -- it just doesn't make a whole lot of sense. Perhaps it was our initial announcement that was unclear -- It wasn't meant as anything more than information that you could pass on to your readers to give them a "heads-up" that a new PSX emulator would soon be available. It wasn't a wish-list of things we ourselves *wanted* to see in an emulator, it was a matter-of-fact list of features that were *already* up and running in bleem. We did some research and were told about a past case where someone had attempted to pass off a fake emulator as being real and even went so far as to create a whole website for it -- beta forms and all. Things started to become a little clearer for us as to the "lukewarm" reaction that our announcement had generated. What this individual gained from the experience we never found out. What we did learn, however, was that emulation newssites had become "gun shy" of reporting on rumours until they were verifiable. After some more digging, it became clear that many people interpreted what we were promising as virtually impossible, given the state of PSX emulation so far. What was really unfortunate was that so many people could look at a list of features that *should* be expected from any polished piece of emulation software, and then dismiss them as not possible simply because it hadn't been done yet. The simple fact is that people have become accustomed to beta versions that fail to deliver what the software is expected to do. The term "beta" used to mean software that was "feature complete" but may have some bugs left in it. These days, "beta" means something before it's stuffed into a box and shipped. Which isn't to say that it's feature complete when it's actually *in* the box, mind you -- it's just in a box at that point, nothing more, nothing less. If it happens to deliver on its promises? All the better then. More often than not, however, it doesn't live up to it's promises. We don't believe that's the way software should be. We don't work that way. When we call something a "beta" version, we adhere to the *true* definition of "beta": Feature complete, save for some undetected bugs. Not "some minor known issues". Not "minor inconveniences, workarounds provided." No known bugs. Which certainly isn't to say that there won't be any -- just that we're working really hard to have as few as possible. It's very important that we put our best foot forward when the general public first meets us, and we don't want that impression to be one of buggy software and incomplete features. We don't believe the emulation community to be a part of the general public. The general public doesn't really comprehend "emulation" or the technology behind it -- the emulation community is much more technically savvy, the "power users" of computing technology, if you will. The general public can barely turn on their machines, much less adjust settings for "root counters" and "vertical blanking intervals". It's for that reason that we sent our initial information out to you, the leaders of the emulation community, in the hopes that it would strike up some interest in bleem and for emulation in general. Perhaps we would even find a couple of additional beta testers who had unusual systems or software to help us improve bleem's compatibility. Simply put, to get the reaction we received was disappointing at best. Put yourselves in our shoes for a moment. In any event, while we would like to assure you that bleem is real and does work, it effectively boils down to just our words and promises until there is an actual release of the software. We expect the closed beta release in roughly one week's time, however, we have grabbed a couple of screen shots that should demonstrate beyond any reasonable doubt that bleem is real, and infact operational. We suggest that you check out www.emuunlim.com for the latest images and view them for yourself. We also request that you contact other PSX emulation authors and programmers to get *their* opinion on the validity of the images. We bring to your attention the image containing the outlines of the polygons -- clearly this is not something that can be "faked" without an idiotic amount of work. Furthermore, we are willing to send you some additional images, however, we're certainly not about to just send you 200K or so worth of data if you do not wish to receive it. To that end, we request the courtesy of a reply and an indication on whether or not you wish to continue to receive updates and mailings regarding bleem. We certainly understand your reluctance to post anything about bleem until you actually have the software to test for yourselves, but we do ask that you at least tell us that is the case so we won't be expecting anything further from you or your website. We truly hope to "raise the bar" for quality and compatibility with bleem and to provide the best PSX emulation yet, and we look forward to our initial beta release and to dispelling any false and untrue rumours about our software. Thanking you in advance for your time, bleem.