Programming Videogames: Genesis Last updated:
10/03/99  

Genesis Sections

  • Accessories
  • Emulators
  • Emul. Operation Tips
  • Genedit
  • How Videogames Are Made For Genesis
  • Basic Videogame Production
    1.Concept/Fleshing
    2.View Mode
    3.Programming
    4.Alpha-Beta
    5.Production
    6.Conclusion
  • Advanced VideoGame Production
    1.The Demos
    2.Adv.Programming
    3.Adv.Production
    4.Adv.Roms
    5.Final Gold Editing
  • PC Equivelents
  • Screen Shot Comp.
  • Translations
  • Tech. Resource Info.
  • Utilities
  • And Finally...



    Console Sections

  • 32x
  • Gameboy
  • GameGear
  • Genesis
  • N64
  • Neo-Geo
  • NES
  • Playstation
  • SNES
  • Sega-CD
  • Master System
  • Turbo Graphics 16

    Feature Sections

  • Blaster Master U.G.
  • Console Necessities
  • Emulation.h(e)lp
  • EMU FAQ
  • EMULinks
  • Front Ends Central
  • Game Skins
  • Hosted Projects
  • Message Board #1
  • Ningendo
  • Rare ROMS Page
  • Sonic HeadQuarters
  • Sonic Stuff Research
  • Suggested Links
  • Translation Central
  • Mtek RPG Facility
  • V. Gaming FanFare
  • W E M U
  • Ynt Tranlators


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    Ultimo
    Genesis Maintainer
    ~
    General Maintainer
    Step 3: Advanced Production



    Talking about production in the OLD days, you had to do Much, much more(and N64 mainufactures know this) then cpoy a CD onto another CD, Production of the Genesis games starts with an "EP"ROM(the master) which copys itself over and over to more cartrages. Also, this rom is made sure NOT to be destroyed. If you witness the new releases for the Game Boy(well, re-releases) of FFa, FFL1-3, they just took these roms and made more games. The process takes a while, but it gets the job done. Go To Step 4: Advanced ROMS
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